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Swift 3 - Learn to Code with Apple's New Language

Learn to Program Swift 3 with Xcode Playgrounds. Be a part of the world's fastest growing programming language! iOS 10

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*The First and only EDUfyre course on Swift 3*

Swift 3 was released on June 13th. Get a jump start on the latest version of Swift before everyone else!

Have you ever wanted to try out programming? Have you tried to learn Swift, only to get fed up with incomplete YouTube tutorials and poorly written tutorials? Looking to move your code from Swift 2 to 3?

THIS IS THE COURSE FOR YOU!

In my Swift 3 course, I will walk you through all the esentiall information you need to write swift code. I'm a self taught programmer so I know what it feels like to start from sratch. I care about your learning.

I believe we learn best by doing. So, in this course, every lecture is followed up by an exercise for you to test yourself. This format will allow you to actually learn Swift and not just follow along like a robot ;)

Swift was opene sourced in December of 2015 so you can now take this course even if you are on a Linux or Windows computer!

A Modern Language Evolved from Objective C

Swift is a multi-paradigm programming language developed by Apple for use with iOS and OS X. Designed to replace Objective C, work began on Swift in 2010 and the first mobile app was debuted in June 2014 at the Worldwide Developers Conference. Despite its goal of replacing Objective C, Swift is capable of working alongside the more dated Objective C language while using the Cocoa and Cocoa Touch frameworks.

Swift is built with the LLVM compiler included in Xcode 6 beta, and uses the Objective-C runtime, allowing Objective-C, Objective-C++ and Swift code to run within a single program. During it’s debut, Swift was described as “Objective C without the C” by Apple’s VP of Software Engineering Craig Federighi.


Your Instructor(s)


NIck Walter
NIck Walter

I'm Nick Walter, an iOS developer that has been focused on mobile app design and creation for over 3 years. My involvement in the iOS community started off with a bang, and in 2013 I was one of 25 students worldwide to be invited to Apple's "Cocoa Camp." Within my community, I am also co-president of an Apple developer group called "Cocoa Heads."

I've always had an itch to make things, but growing up in a small town I had limited access to programming resources. This frustration drove my early interest in online education. After experimenting with various companies, learning styles, and teaching processes, I've adopted the best strategies and used them in my courses. My experience as an online student has directly influenced my teaching style, and I am now proud to help students all over the world with their online learning goals.

Since the announcement of the new Swift programming language by Apple, I have buried myself in the Apple documentation and any online resource that is available. In my first Swift course, I provide students with a detailed explanation of the topics and skills needed to learn Swift, an overview of the basic features of the new language, and get you started to begin building your first products.

Prior to teaching the internet's first course on Swift, I have created 5 iOS apps from scratch that are currently live in the App Store and being used by thousands of users worldwide. Using my experience launching my own apps, I'll walk you through the shortcuts that can save you time and frustration from having to teach yourself.


Class Curriculum


  Installing Swift on Windows or Linux
Available in days
days after you enroll

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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