Welcome to Mammoth Interactive's NavMesh course with Glauco Pires. In this course you will program a spaceship in a three-dimensional game.
A wildly successful Kickstarter funded this course
With artificial intelligence your ship character will learn to explore a planet. The ship will travel around craters, rocks, aliens and buildings in a 3D world.
You will make a good pathfinding system to find the best path for the player to navigate to wherever you click.
A navmesh is the perfect solution for navigating any space. You will use a navigation mesh or 'navmesh' to add artificial intelligence to your game. Your characters will move intelligently through levels and scenes.
Pathfinding logic makes a game looks real. You must learn to use NavMeshes. You will become a better game developer.
With Glauco you will learn to make games in the most efficient and cleanest way possible.
With artificial intelligence, you can make your games more…
…without putting in more effort thanks to algorithms.
Old games - the very first computer games - were simple and straightforward.
These days, you must make more complex games. Players want to believe they are playing against something complex, something lifelike.
This course's topic is bulletproof knowledge. Learn to be a technical and creative thinker. Glauco is an innovative instructor who gets great reviews.
This offer won't last forever – sign up now to meet Glauco
Mammoth Interactive is a company that was formed in 2008 by John Bura. Mammoth Interactive has produced games for the iPhone, iPad, XBOX 360 and more. Their games have been sponsored by highly esteemed companies such as Nickelodeon.
Mammoth Interactive has a long history of providing support to other developers. Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming and business development.
In 2011 it was clear that there opportunity in the software education market. Mammoth Interactive has released 7 courses on Udemy.com with expert advice from our CEO John Bura. John has been programming since 1997 and teaching since 2002. John brings a unique perspective with his years of experience of teaching and real word experience running a software company. Since November of 2011 Mammoth Interactive has sold over 400k worth of education courses around the world. The courses have been featured on many websites such as Venture Beat, Expert Dojo, Cult of Mac, Macgams, and many more.
In 2012 Mammoth interactive started an educational software branch releasing Code Habit. Code Habit is software the teaches people how to develop software by habit.